But there are still areas where, if you roam far enough, you slam into an invisible wall, as is often the case with similar titles. Some games do attempt to use geography to corral the player Fallout: New Vegas, for example, has mountains that bar your progress. There are few things more immersion-damaging than seeing a warning message flash across the screen, followed by a near-instant game over. So how do you handle it? In the case of Subnautica: Below Zero, Unknown Worlds has devised a way of penning the player in without making it seem like an insult, a slap in the face that you’ve dared to wonder what’s “out there.” ![]() ![]() It doesn’t matter how open your open-world game is - sooner or later your players are going to try breaking out of their sandbox. This article contains mild spoilers for Subnautica and Subnautica: Below Zero.
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